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Our Goal

Our Goal is a historical campaign recreating the operations of the 1st Infantry Divsion. To assist in this endevor we will use the following gaming components
Advanced Squad Leader rules,
Vassal,
VASL module.
The campaign will be ran using an adaptation of the Group Siolitaire ASL Rules courtesy of R.R. Lubben's website.
Each Player will command a Company during the campaign and receives orders from its ranking commander. Officers will complete a GSASL Officer Report to track their unit's progress.
See you on the battlefield.
What is Vassal?
What is Vassal?
Vassal is a game engine for building and playing online adaptations of board games and card games. Play live on the Internet or by email. Vassal runs on all platforms, and is free, open-source software.
VASSAL is an engine for building and playing Internet-capable versions of turn-based, human-vs-human games. Players move and manipulate game pieces via the mouse while typing accompanying text. Moves can be recorded into a log file and stepped through one at a time for email play. During live Internet play, all moves and text are automatically broadcast to other players in real time. Combining a live VASSAL session with a third-party Internet voice-chat tool (such as NetMeeting or TeamSpeak) allows you to play with people around the world at very close to face-to-face pace.
What distinguishes VASSAL from other board gaming tools?
Play in real time over a live Internet connection or via email
Switch between email and live play any number of times during the course of a game
100% Java application runs on any platform
Intuitive drag-and-drop and menu-driven interface with many keyboard shortcuts
Auto-report feature reports customizable messages automatically in response to every move
Customizable maps: define the number of map windows, each with its own set of tools. Even define your own icons for the toolbar.
Customizable counters: define a different right-click menu, with nested menus, for each counter. Define your own keyboard shortcuts.
Customizable help files: define your own HTML-based online help pages. Define your own charts and tables for reference during play. Even write your own interactive tutorials.
Advanced counter definitions: rotate to any number of facings, n-sided, combined layers, arbitrary shapes, text labels in customizable fonts and colors, property sheets.
Limited information capability: pieces that hide their identity or turn completely invisible. Map windows that can be hidden from other players.
Import any GIF/JPG/PNG graphics file for your maps and counters
Modular, extensible design with open-source Java code base
VASSAL's interface is the simplest and most intuitive you'll find. To move a piece, simply click and drag. When connected to the server, you'll see you're opponent's pieces move on your screen in real time. You can also watch other people's games in progress without participating. Games with any number of players are supported.
Introduction to ASL
Advanced Squad Leader (ASL) is a board war-game that simulates squad-level tactical combat during the Second World War. Its predecessor, Squad Leader, was released in the 1970's and, through expansion modules, gradually became more complex. ASL revamped the entire system in the 1980's at the expense of creating a difficult to digest mega-compendium of rules. The size of the rules and the cost to get started with the system discouraged the uninitiated from trying the new game.
For years, there has been talk of providing a simplified version of ASL to make it easier for new players to grasp the game. The original Squad Leader featured a programmed instruction system, whereby rules were presented in chunks required to play a given scenario. You'd read some rules, play a scenario, read some more, play another, and so on until you'd mastered all of the rules.
In 2004, Multi-Man Publishing (MMP) produced the Advanced Squad Leader Starter Kit (ASLSK) to make it easier for new players to master the game. The ASLSK is a proper subset of ASL. Each game will introduce additional rules from the ASL system. Even though it doesn't explicitly use programmed instruction, each game in the ASLSK series is, in a sense, a programmed instruction unit. The ASLSK harkens back to the days of Squad Leader, even sporting an affordable $24.00 price tag.
A second starter kit, ASL Starter Kit #2—Guns, was released in Summer 2005. A third starter kit, ASL Starter Kit #3 - Tanks, added armored vehicles and completed the starter kit series. Additional scenarios are published in Operations Magazine and there has been talk of publishing historical modules or scenario packs for players without a desire to move up to full ASL, but that's just talk at this stage.